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  • Design Patterns

    Blogs20132013-01-18


    Design Patterns

    Here are some information about Software Design Patterns, original from wikipedia, I put here for quick retrieving. Design patterns were originally grouped into the categories:

    1. Creational patterns
    2. structural patterns
    3. behavioral patterns
    4. Concurrency patterns
    Creational patterns
    NameDescriptionIn Design PatternsIn Code Complete[17]
    Abstract factoryProvide an interface for creating families of related or dependent objects without specifying their concrete classes.YesYes
    BuilderSeparate the construction of a complex object from its representation allowing the same construction process to create various representations.YesNo
    Factory methodDefine an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses (dependency injection[18]).YesYes
    Lazy initializationTactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.NoNo
    MultitonEnsure a class has only named instances, and provide global point of access to them.NoNo
    Object poolAvoid expensive acquisition and release of resources by recycling objects that are no longer in use. Can be considered a generalisation of connection pool and thread pool patterns.NoNo
    PrototypeSpecify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.YesNo
    Resource acquisition is initializationEnsure that resources are properly released by tying them to the lifespan of suitable objects.NoNo
    SingletonEnsure a class has only one instance, and provide a global point of access to it.YesYes
    Structural patterns
    NameDescriptionIn Design PatternsIn Code Complete[17]
    Adapter or Wrapper or Translator.Convert the interface of a class into another interface clients expect. An adapter lets classes work together that could not otherwise because of incompatible interfaces. The enterprise integration pattern equivalent is the translator.YesYes
    BridgeDecouple an abstraction from its implementation allowing the two to vary independently.YesYes
    CompositeCompose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.YesYes
    DecoratorAttach additional responsibilities to an object dynamically keeping the same interface. Decorators provide a flexible alternative to subclassing for extending functionality.YesYes
    FacadeProvide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.YesYes
    FlyweightUse sharing to support large numbers of similar objects efficiently.YesNo
    Front ControllerThe pattern relates to the design of Web applications. It provides a centralized entry point for handling requests.NoYes
    ModuleGroup several related elements, such as classes, singletons, methods, globally used, into a single conceptual entity.NoNo
    ProxyProvide a surrogate or placeholder for another object to control access to it.YesNo
    Behavioral patterns
    NameDescriptionIn Design PatternsIn Code Complete[17]
    BlackboardGeneralized observer, which allows multiple readers and writers. Communicates information system-wide.NoNo
    Chain of responsibilityAvoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.YesNo
    CommandEncapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.YesNo
    InterpreterGiven a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.YesNo
    IteratorProvide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.YesYes
    MediatorDefine an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.YesNo
    MementoWithout violating encapsulation, capture and externalize an object's internal state allowing the object to be restored to this state later.YesNo
    Null objectAvoid null references by providing a default object.NoNo
    Observer or Publish/subscribeDefine a one-to-many dependency between objects where a state change in one object results in all its dependents being notified and updated automatically.YesYes
    ServantDefine common functionality for a group of classesNoNo
    SpecificationRecombinable business logic in a Boolean fashionNoNo
    StateAllow an object to alter its behavior when its internal state changes. The object will appear to change its class.YesNo
    StrategyDefine a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.YesYes
    Template methodDefine the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.YesYes
    VisitorRepresent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.YesNo

    Concurrency are described using the concepts of delegation, aggregation, and consultation.

    Concurrency patterns
    NameDescriptionIn POSA2[20]
    Active ObjectDecouples method execution from method invocation that reside in their own thread of control. The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests.Yes
    BalkingOnly execute an action on an object when the object is in a particular state.No
    Binding propertiesCombining multiple observers to force properties in different objects to be synchronized or coordinated in some way.[21]No
    Double-checked lockingReduce the overhead of acquiring a lock by first testing the locking criterion (the 'lock hint') in an unsafe manner; only if that succeeds does the actual lock proceed.

    Can be unsafe when implemented in some language/hardware combinations. It can therefore sometimes be considered an anti-pattern.

    Yes
    Event-based asynchronousAddresses problems with the asynchronous pattern that occur in multithreaded programs.[22]No
    Guarded suspensionManages operations that require both a lock to be acquired and a precondition to be satisfied before the operation can be executed.No
    LockOne thread puts a "lock" on a resource, preventing other threads from accessing or modifying it.[23]No
    Messaging design pattern (MDP)Allows the interchange of information (i.e. messages) between components and applications.No
    Monitor objectAn object whose methods are subject to mutual exclusion, thus preventing multiple objects from erroneously trying to use it at the same time.Yes
    ReactorA reactor object provides an asynchronous interface to resources that must be handled synchronously.Yes
    Read-write lockAllows concurrent read access to an object, but requires exclusive access for write operations.No
    SchedulerExplicitly control when threads may execute single-threaded code.No
    Thread poolA number of threads are created to perform a number of tasks, which are usually organized in a queue. Typically, there are many more tasks than threads. Can be considered a special case of the object pool pattern.No
    Thread-specific storageStatic or "global" memory local to a thread.Yes